50 Ways to Leave Another: Builder Invitation
45,000 jobs lost since 2022.
A third of American game workers surveyed by GDC reported being laid off in the past two years. Over 30 studios shut down. Unity programmer salaries fell by half. Tim Sweeney called it the worst downturn since the 1983 crash.

And 82% of those surveyed support unionization, because the lesson is clear: when you build inside someone else's system, your work is disposable the moment the spreadsheet says so.
I spent the past few years building something for exactly this moment. Not because I predicted it, but because I lived it.
50 Ways to Leave Another is an open, documented architecture for creative sovereignty. It answers a question every laid-off developer, designer, producer, sound engineer, and artist is asking right now: how do I build something I actually own, in an industry designed to make my work someone else's asset?
Here's what's built and running:
- PIXIE v0.1 — a read-only ATProto discovery engine. It suggests without automatically acting. No auto-follow, no engagement optimization, no durable personality profiling. The behavioral rule is OBSERVE → UNDERSTAND → SUGGEST, never OBSERVE → AUTOMATICALLY ACT. It runs with zero dependencies. You can clone it and have it working in under 30 minutes.
- A provenance and rights architecture — an append-only, evidence-backed system for proving what you created, when you created it, and what rights attach to it. The clearance gate is a pure function with no side effects.
- A curriculum for independent creator-producers — four learning tracks (music producer, screen producer, independent creator, community producer) built around one principle: document your ownership before you produce distributable work. Build Before You Build.
- A game development sandbox with a training and externship pipeline, deliberately separated into layers so that original work (rules, gameplay systems, accessibility, documentation) has zero IP dependency on any platform vendor.
- Two-bucket licensing — commercial IP stays All Rights Reserved, process documentation goes CC BY-NC-SA 4.0. The creative work is protected. The methodology is shareable.
The architecture is complete. The legal review packet is assembled. The continuity audit passed September 19. The handoff documents are written.
What I don't have is the capacity to finish this alone.
I'm a Gen X creator on SSDI, building from subsidized housing in Minneapolis, navigating a system that structurally penalizes the kind of work I'm describing. I have an MPA, MBA coursework, and years of documentation proving this architecture works. I also have a disability, a housing cliff, and a Trial Work Period clock that treats unpaid development as a potential service month.
I built this because nobody else was going to. Now I need people who can carry it forward.
If you were laid off and you're wondering what's next:
This project needs developers who can extend the PIXIE adapter to new ATProto data sources. It needs game designers who can build the playable core loop. It needs producers who understand rights clearance and can stress-test the provenance contract. It needs accessibility engineers, because the Duet engine is screen-reader-first by design. It needs people who understand that the way we build creative technology has to change.
Each module has its own boundary, its own success criteria, and its own test suite. You can pick one up and build within it without needing me in the room for every decision. The handoff document and the "why" document explain the architecture and the reasoning behind every core design choice.
The repo: https://ibloud.github.io/50-ways-to-leave-another/
The working demo: https://ibloud.github.io/50-ways-to-leave-another/pixie/demo/index.html
Run it yourself: node pixie/v0.1/index.test.js — no install required.

This isn't a startup pitch. There's no funding round, no equity table, no exit strategy. This is an open architecture for people who want to build creative work they own, using technology that increases their capacity rather than their dependency.
If that's you, the repo is open.
The documents are there.
The architecture is waiting.
#OpenSource #GameDev #CreativeIndustry #IndependentCreator #ATProto #GameIndustryLayoffs #CreativeSovereignty #BuildBeforeYouBuild